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/vr/ - Retro Games

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>> No.9200072 [View]
File: 156 KB, 1275x552, Dr6kWRjU8AAP7ZW.jpg_large.jpg [View same] [iqdb] [saucenao] [google]
9200072

My autism is getting angry with me because I think 99% of the time 4th gen and below games look much better with component or RGB signals, but then you get the occasional bullshit dithering like this that doesnt look right without a composite signal.

I wish there was some way to just increase blending for these specific instances but I know that's not realistic.

>> No.6875082 [View]
File: 156 KB, 1275x552, rainbow of soul.jpg [View same] [iqdb] [saucenao] [google]
6875082

>>6875045
Sonic 1 is the biggest "fuck you" to zoomies who prefer pixel-perfect accuracy. If you think the waterfalls in sonic look like lines, you outed yourself as a fag.

>> No.5170324 [View]
File: 145 KB, 1275x552, 195006723a7b1f34c2ec42afad79565f.jpg [View same] [iqdb] [saucenao] [google]
5170324

>>5170319
All of the examples look better.

The games were never supposed to be blocky. They were going for an animated aesthetics since the beggining.

Games like Cuphead or Hollow Knight are the natural evolution of it. Not "pixel art" indie shit.

Even that rainbow effect from image distortion adds into it, it looks like light reflected from a waterfall.

And this image is not even accounting for the CRT artifacts, like bloom and colorspace.

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