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>> No.959205 [View]
File: 1.09 MB, 2415x2195, doomguy32_FERDIG.jpg [View same] [iqdb] [saucenao] [google]
959205

>>959196
>>959194
how about this?

>> No.829187 [View]
File: 1.09 MB, 2415x2195, Doomguy Victory.jpg [View same] [iqdb] [saucenao] [google]
829187

Hosting a Hell Oblige wad, with extra doses of spectres and even more pain elementals; also running it with burl tumd.

Hostname: /vr/ fights a painful invasion

Chainguns and plasma rifles for all.

>> No.825625 [View]
File: 1.09 MB, 2415x2195, Doomguy Victory.jpg [View same] [iqdb] [saucenao] [google]
825625

>>825579
Internal Conflict is a mod where you can play as the monsters of Doom 2. Each its own class with 3 main weapons, which their ammo regens over time, and an alt-fire function. There's all the monsters except for Cyberdemon and Spider Mastermind. I host a Team LMS server so different classes can be utilized in a better format.

If you want to play, I'd be down; hell, I'm always down to play Internal Conflict.

>>825558
I'm working on several maps. Things've been going great.

>> No.812076 [View]
File: 1.09 MB, 2415x2195, Doomguy Victory.jpg [View same] [iqdb] [saucenao] [google]
812076

Well with the amount of new blood, I hope some more people join up for Internal Conflict. For some reason I never quite get tired of Team LMS with Internal Conflict; especially with huge teams. The classes seem to matter a lot more when you have different people for different battle roles.

When this diaper cake is done, Internal Conflict shall begin.

>> No.657583 [View]
File: 1.09 MB, 2415x2195, doomguy32_FERDIG.jpg [View same] [iqdb] [saucenao] [google]
657583

Here's a doom artwork I saw just before, high def.

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