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/vr/ - Retro Games

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>> No.2347635 [View]
File: 21 KB, 313x235, 1428083888893.jpg [View same] [iqdb] [saucenao] [google]
2347635

>>2252256
I remember seeing this years ago, and wondered why you didn't finish.

It also made me frustrated that 17 year old me couldn't figure out how to change the graphics in SMK.

>> No.1851024 [View]
File: 21 KB, 313x235, 1405642673963.jpg [View same] [iqdb] [saucenao] [google]
1851024

>>1835290
But Trial and Error isn't skill based, a Mario level where the platforms are all tiny and incredibly spaced apart while bullet bills shoot at you is difficult, but it will test the player's skill of timing and momentum. An invisible block literally could not be determined in anyway beforehand and is just a cheap trick to kill the player and learning to avoid it doesn't take any skill either

I don't get what's so hard about this to understand, the fact that a game uses cheap tricks to kill you doesn't make it difficult or better. I don't understand the people who think all complaints of "artificial difficulty" is just being bad at the game even though I think the term sounds fucking stupid, since it does indeed exist

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