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>> No.11233761 [View]
File: 83 KB, 405x1326, Berserker.jpg [View same] [iqdb] [saucenao] [google]
11233761

>>11233750
>That's a very comfy level start but it kinda lost its shine after the tenth time.
I'd share my thoughts so far but the first "squib" that gets killed boots me to the main menu, apparently I'm missing a md5rdefaultRender.vfp file, don't know where or how to grab that. Also, does IV take place around II's time? The officer on the dropship mentioned Bitterman taking out the Makron but I figured they would be talking about it like ancient history or something.

>> No.10222519 [View]
File: 83 KB, 405x1326, 1509015232304.jpg [View same] [iqdb] [saucenao] [google]
10222519

>>10220468
Q2test

>> No.4341918 [View]
File: 84 KB, 405x1326, 1332313245562.jpg [View same] [iqdb] [saucenao] [google]
4341918

>>4341893
I always did that on Quake 2 where it was much easier to achieve. For better results I would use no clip and god mode and bring as many enemies on the same spot as I could. Then I would make them fight until only one remained. The winner would receive a BFG right in the face. Fuck leaving survivors. Infighting is a legitimate tactic as well and it can be mastered to your advantage.

Someone also made a mod that allows you to make Quake 1 and 2 enemies fight each other. I haven't tried it myself but one day I will. Here is a video for it: https://youtu.be/CFgGzDrj7OM

>> No.4013727 [View]
File: 84 KB, 405x1326, 1332313245562.jpg [View same] [iqdb] [saucenao] [google]
4013727

The Berserkers were my favorit enemies in Quake 2. Making them battle agaisnt others over bridges and pitfall arenas was always entertaining.

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