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/vr/ - Retro Games

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>> No.10890893 [View]
File: 71 KB, 500x667, ultimate n64 controller.jpg [View same] [iqdb] [saucenao] [google]
10890893

>>10890778

>> No.10203921 [View]
File: 71 KB, 500x667, 1448501389692.jpg [View same] [iqdb] [saucenao] [google]
10203921

>>10192903
I've played through Goldeneye and Perfect Dark a couple of times on emulators. Grew up with those games, know them by heart.
This is the best way to play them:
https://www.youtube.com/watch?v=-Wq0NQNfk1M
Gyro and portability are just the perfect combo. It does become shitton more easy, but not as braindead as playing with a mouse. Would recommend on Perfect Agent.
The decompilation is probably about to yield some cool results soon, but for the base games you need nothing more than this.

>> No.3262917 [View]
File: 72 KB, 500x667, n64 controller.jpg [View same] [iqdb] [saucenao] [google]
3262917

why is it that some N64 games have save files you can copy off of the cartridge using a passport or other memory manager, but other games don't? How did games like Smash Bros. which does not have copy-capable memory, manage to save game data? And why does it not match up with games like Mario Tennis which did have copy-capable saves?

>> No.2818527 [View]
File: 77 KB, 500x667, Looks Like A Fishing Rod.jpg [View same] [iqdb] [saucenao] [google]
2818527

>>2816236
Like this I assume. :-)

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