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>> No.3239872 [View]
File: 10 KB, 525x64, map08.png [View same] [iqdb] [saucenao] [google]
3239872

>>3239714
See image.

On a few maps there are unfriendly monsters, there's a hostile imp in the sewers in MAP09, a Demon around the bend at the start of MAP10, an imp in the alcove next to an elevator in MAP11, a Zombieman in MAP12's red key area and an imp in the center of the maze on the east side of the map.

For some reason the normal shotgun marine is ridiculously overpowered compared to the SSG version.

Shotgun Marine:
A_CustomBulletAttack(4,4,random(6,20),5,"bulletpuff",670)
accurate 6-20 pellets that do 5d5 damage each

SSG Marine:
A_CustomBulletAttack(11, 7, random(10,20), 2, "Bulletpuff")
inaccurate 10-20 pellets that do 2d5 damage each

Currently stuck on MAP13, I'll make another post later.

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