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/vr/ - Retro Games

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>> No.10016820 [View]
File: 32 KB, 465x800, Keita_Takahashi_-_2005.jpg [View same] [iqdb] [saucenao] [google]
10016820

>Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fanservice as a response to the significant support from fans for Katamari Damacy. Takahashi mandated that it needed to retain the spirit of its predecessor while also feeling new and fresh at the same time.

I'd say he largely succeeded, the core gameplay of rolling stuff into a ball is of course the same but the missions in WLK are about as creative as you can get with the concept, plus co-op

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