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/vr/ - Retro Games

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>> No.5436664 [View]
File: 127 KB, 800x600, revenant season.jpg [View same] [iqdb] [saucenao] [google]
5436664

>>5436613
>the SSG isnt a "more monsters" kinda weapon,
Sure it is, you can take out a whole squad of low tier mooks with two shells, and you can easily deal with an even larger squad popping in and out of cover a couple of times.

>its concentrated damage like a rocket launcher. It just uses more common ammo.
WRONG!

It *can have* a comparable damage output to a rocket launcher, and indeed for a more common ammo type, which is nice, but the big difference is that it puts out *20 hits* at one time, and with no hazard of splash damage, meaning it's a safe and highly reliable stunner, thus a useful weapon for dealing with particularly dangerous monsters in intimate quarters.
There's a good reason that Plutonia's Map 11 gives you the Super Shotgun and a large pile of shells at the start, because short of the BFG9000, it's the most dependable weapon for stunning an Arch-Vile (with his very low pain chance), to make him abort his attack.

>> No.4794835 [View]
File: 127 KB, 800x600, revenant season.jpg [View same] [iqdb] [saucenao] [google]
4794835

>>4794617
Well, it has a shitload of good new assets, all the new monsters lets Doom be far more complex game than before. Archie and Revvy both have unique behaviors that can completely turn an encounter on its head compared to the Doom 1 monsters, Fatso and Mini Spidey also bring some different situations for you to work with, along with Low Sugar Baron, who works as a great middle of the road cannon fodder.
Meatballs are good at making themselves a priority target and jumbling up a fight completely, and Chaingun Sniper is either a horrible nuisance, or a wonderful asset, depending on where he is.

However, the actual levels of Doom 2 is a hell of a mix. There's some really good levels in Doom 2, but there's also some pretty mediocre or even substandard levels. Most would say the first 'episode' of Doom 2 is the strongest part, with levels then largely going down in quality after that, seldom getting as good again.
Also I agree that they give you the Super Shotgun too early, because it's a stupidly powerful weapon for how much ammo you can carry and is available. IMO it should appear in like Map 11, where you have to fight that arch-vile first to get the key, and then the Super Shotgun

However, even the weaker maps of Doom 2 have the occasional good parts or interesting things going for them, and if you're a mapper, there's a lot you can learn by studying all of Doom 2, even maps considered poor.
Overall, most who criticize Doom 2 wouldn't say it's a bad game, but it's a flawed game, a flawed game that gave the community lots of wonderful new assets to build campaigns with.

>> No.4763758 [View]
File: 119 KB, 800x600, 1410872200969.jpg [View same] [iqdb] [saucenao] [google]
4763758

>>4763730
For sure, but it's hard not to miss the old /v/ days y'know?

>> No.2803663 [View]
File: 127 KB, 800x600, revenant season.jpg [View same] [iqdb] [saucenao] [google]
2803663

>>2803635
>the shotguns in Doom were generic wooden stock guns
Which was cool at the time.
Still is.

>> No.2412017 [View]
File: 127 KB, 800x600, revenant season.jpg [View same] [iqdb] [saucenao] [google]
2412017

>>2411467
I hope not.
A thing I liked with the Doom 2 supershotgun was that the barrels were sawed down relatively short, but the stock was still intact.

Never liked the "pirate pistol" grips you always see.

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