Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.3999221 [View]
File: 2.64 MB, 640x360, gzdoom 2017-05-17 01-44-44-013_30_2.webm [View same] [iqdb] [saucenao] [google] [report]
3999221

I'm playing Temple of the Lizardmen 4 right now.

Haven't played muhc of a Doom lately, but I don't think that enemies should hold back until they see the player if they definitely can hear them.

In the example encounter berserker behind the column held back as his bretheren were slaughtered until he actually saw me.

I've checked the level in Doombuilder to see if the lines are soundblocking and they are not - all enemies in that area should've been alerted by the gunshots, but they were not.

I also checked gun and enemy code and everything is fine with that too.



Navigation
View posts [+24] [+48] [+96]