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/vr/ - Retro Games

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>> No.5358451 [View]
File: 158 KB, 1280x400, blood vs bloodgdx.png [View same] [iqdb] [saucenao] [google]
5358451

>>5357368
not that anon, but it doesn't. at least not the same as in the original.

instead it has ugly minecraft cubes.

>> No.4768453 [View]
File: 158 KB, 1280x400, blood vs bloodgdx.png [View same] [iqdb] [saucenao] [google]
4768453

>>4768414
>>4768423
I didn't mean to sound confrontational, so there's no use in trying to insult me. it also seems like I've been severely misunderstood.

here's what I'm trying to say:
in the original build engine, voxels are flat, rectangular sprites facing the camera (see pic rel, left). this creates a more organic, messy aesthetic. it also gives the models a "flat" character, almost like a 2d picture. I like this effect.

in the case of bloodgdx, the voxels are drawn as cubes instead (see pic rel, right). this gives the game a certain "minecraft aesthetic" that I'm honestly not too fond of.

>just play with 2d sprites instead
I don't want that. the original build voxel models are superior to sprites in every way.

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