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>> No.3748310 [View]
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3748310

>>3748281
>>3748286
just my own thats all, but might dump it just so others can play it . . . no particular theme just a mod to play the game and mappacks with.

also not sure what im gonna do with the RL but since ill have a BigFcinMissile already it means the RL will probably turn into something else like a (40mm style) grenade launcher

Its got to do the splash radius and have some reach but otherwise I dont care about nerfing its DPS.

>-----

Also player takes half from explosions which makes the game abit safer in that regard

Bosses take splash damage but its quartered, just enough to piss them off.

Lots of monster fireballs have some small splash too so if your back's against the wall you can still lose those last few % and die. Also means mancubus, hks, and revs cause alot more infighting (like they are already designed to do).

> monster infighting does double damage to most monsters, so they will sort their differences out much more quickly and then resume killing you.
> rev fireball does a fuckton of damage to other monsters, its up to like 50-150 per hit

most monsters have long range attacks now so they're more dangerous at a distance
> arachs shoot double firing blasters reminiscent of star wars, less damage but zippy quick
> revenants shoot an actual rocket at long range, no seeking but its got splash
> barons and hks shoot a fireball that does the same thing but its half as strong


>-----
Archvile is kinda like a PE now, while running around or as an attack he'll stand for a short duration and invoke a summoning

It culminates in a black lost soul coming up that has a low damage archvile tracker attack. Its kinda tough too.

So dont leave your Archviles to their own idle hands, you'll come back to find a bunch of these sniper skulls arch-locking your ass to the cieling.

> Pain Elemental doesnt spit skulls, spawns a harder copy of the Imp. But when it dies it will spawn 3 of these black lost souls

Spider Mastermind is an Aracnorb Queen now(flies)

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