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/vr/ - Retro Games

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>> No.4075806 [View]
File: 378 KB, 1920x1080, Screenshot_Doom_20170623_155232.png [View same] [iqdb] [saucenao] [google]
4075806

>>4074754
The map looks great but it plays awfully easily, you use pinkies a lot which aren't challenging or intimidating on their own, especially when you've given a berserk pack at the start.

Your weakest section is monster placement, take the area pictured for example: the revenants are easily dispatched because you've supplied the barrels which aren't that difficult or risky to hit, however if you've left the monsters in the carpark alive then the player is a bit more restricted because of the 'windows', suppressing the player to that pillar between the revenants and putting them under more pressure. To expand on this you should have a pair of chaingunners spawn on the pillars near the armor or the ledge with the medikits, this way getting the right angle on the barrels puts you in plain danger.
When you've hit the switch nothing really happens, the chaingunners aren't alerted immediately, the revenant takes too long to get into the action and the pinkies spawn too far away. Try a mancubus or a couple revenants instead of the pinkies, maybe a archvile instead of the lowering revenant and maybe more a cacodemon in the carpark for more directional danger?

Don't be afraid to create difficult scenarios, although frustrating at first they can be very rewarding by the end.

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