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>> No.5754845 [View]
File: 43 KB, 512x480, velius.png [View same] [iqdb] [saucenao] [google]
5754845

>>5754835
not zeromus or almost any boss in FF4 after a certain point.

>> No.5172434 [View]
File: 43 KB, 512x480, velius.png [View same] [iqdb] [saucenao] [google]
5172434

>>5172062
Yeah, solid dramatic execution can make boss encounters much more satisfying. It's not that I don't enjoy being able to stealth a rogue into a room and open a fight with a quadruple backstab that takes out the dangerous spellcaster, but it can be a bit anti-climactic (and that's just one example of course). Ultimately D&D was designed for a tabletop setting where you share the tension and excitement of each dice roll with a group of friends.

Kefka is a great final boss design but I must admit that I rarely find it challenging without deliberately crippling myself somehow. FF6 just gives you so many powerful weapons and abilities relative to those bosses. Meanwhile at reasonably typical levels(45-55), the Zeromus fight is legitimately exciting in exactly the way I like a final boss fight to be. Z has enough health that it'll take at least 6-10 rounds to beat him with good execution, which should be enough to see his Big Bang AoE attack at least 2-3 times, which is quite capable of taking out your main healer on a lucky roll, forcing you to change your strategy and decide how you're going to get back on your feet (before the next Big Bang, of course).

I love pic-related also, although there's a case where taking him out in a single round before he can get off any attacks is easily the best strategy if you can pull it off.

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