[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4535190 [View]
File: 1.61 MB, 1920x1080, FFA0GsZ.png [View same] [iqdb] [saucenao] [google]
4535190

They should have added a lot of egg thieves in Spyro 2 and 3. Hidden ones, clever ones, supercharge ones like the tree tops ones. The good thing about old Spyro was exploring, finding hidden gems and paths, doing jumps and flights to hidden spots, not because the npc told you to find all the popcorn, but just to do whatever you wanted. I'd gladly trade a lot of orb games for more hidden areas. Spyro 2 levels felt more "closed" around the levels subplots, you had to go there, do this, save that, talk to the npc, get the reward. In Spyro 1 you could go straight to point a to point b and finish the level (that's why some people might find it boring and dull), but you could also deviate from the path and find interesting stuff on the way.
On the other hand, once you 100% the first spyro the exploration factor is gone and if you play it again the game seems flat. Also the fact that you drowned in water was retarded, and one of Spyro 2 best levels was the aquaria one.

Navigation
View posts[+24][+48][+96]