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/vr/ - Retro Games

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>> No.3148037 [View]
File: 125 KB, 1280x720, Screenshot_Square_20160417_215247.png [View same] [iqdb] [saucenao] [google]
3148037

Been long delaying putting off playing through Adventures of Square recently, and I've been extremely "meh" about it.

The maps are quite interesting when they're not featuring jumping puzzles over insta-death pits and underwater navigation, and the music is incredibly top notch as expected of Jimmy, but the enemies and weapons themselves are incredibly basic, very ordinary.
I guess it's kind of the reverse scenario people typically complain about with gameplay mods, about how there's these really fun weapons but the default maps don't play well with it. You've got these incredibly cool maps with new textures, a new setting, a new style of gameplay, and then the weapons/enemies that come with it are...pretty much stock.
You've got your not-cacodemons with the not-demons and your not-imps fighting them off with your not-chaingun and not-rocketlauncher, and it just begs the question, did this really need to be a full thing? Couldn't it just have been a ZDoom mapset? I'm not really seeing anything that could've really justified being a game over a mod.

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