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>> No.8232586 [View]
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8232586

>>8231230
Something I've observed as a user of both PCSX2 and RPCS3:

RPCS3 would be a fucking nightmare to use if not for its UI/UX, which allows the user to right-click on a game in their library and "change custom configuration" so they can adjust the emulator's settings according to what's best for that particular game instead of having to redo the whole fucking thing every time you want to play a different game.

This is the big problem with PCSX2. It's a complex emulator for a complex machine that demands specific settings depending on the game you want to play, but there's no way to set custom configs for each individual game because its UI design is based-on ancient emulators like ePSXe where you pretty much just adjust the settings once according to what your machine can handle and then you rarely ever have to touch it again, but with PCSX2 you're ALWAYS having to make adjustments to what hacks you're using and what GPU plugin settings so the game looks and plays optimally. This wouldn't be such a huge fucking asspain and a detriment to the emulator if it had a similar option to RPCS3. I would argue hat "right-click to change custom config" feature is absolutely crucial to a complex emulator like PCSX2- it is in DESPERATE need of a UI overhaul but that doesn't appear to be a high priority to the emu devs currently.

This begs the question: How difficult would it be to program a frontend of sorts- (like Mednaffe for Mednafen) to overcome PCSX2's dogshit UI and add features like per-game configs and automatic updates like Dolphin and RPCS3? Because I highly doubt it's going to be on any of the main builds anytime soon and as far to my knowledge no such thing currently exists for PCSX2, if this were available I doubt we'd see so many anons shitting on the emulator because they're frustrated they have to keep fucking with the settings to play a new game, then try to go back to the other game they were playing only to find that it was fucked.

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