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>> No.7481998 [View]
File: 2.93 MB, 640x360, going up.webm [View same] [iqdb] [saucenao] [google]
7481998

>>7477487
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/ultramarine

I actually rolled this a few days ago, but I wanted to gush about it anyway. This map is huge and great-looking, real mastery of vanilla assets at work. It's a bit questionable in its progression, but far from the worst I've ever played, you're just expected to watch the automap to see what some switches do. Very enjoyable for its sheer scale and variety of locations. All the classics are here - a church, an arcade, a train station, a movie theater, a house, some docks and a boat, and it's all very Build-like in its detail and interconnectivity. It's nicely-populated too, gives it a real warzone feel without being too excessive.

I haven't even seen it all yet since I keep trying saveless runs with HD and making it ~900 kills in before choking. Most recently made it to this roof transition, which was a cool moment in a map I was already impressed with. You get back down by "jumping" off over a teleporter line that puts you back outside at the base of the building. It's technically simple, but nicely executed anyway.

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