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>> No.3585928 [View]
File: 89 KB, 658x445, 2540731-doom+settings.jpg [View same] [iqdb] [saucenao] [google]
3585928

>>3585893
Sounds like a plan.

>>3585904
>Doom was specifically designed with keyboard use and no mouse in mind
Which is why it shipped with mouseturning and was explicitly played and playtested with a mouse by the devs, many of the demos clearly showing the use of a mouse for turning.
The options screen shows the slider for sensitivity.

>You could use a mouse with it, but it wasn't the "patrician" way of doing it.
That sounds like a bunch of twaddle. No matter how you look at it, mouse turning was intended as a possible way to play the original game.

>you shouldn't need that type of accuracy for a mainstream single player game
If it feels better to use and is true to the original game, why not use it?

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