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>> No.7452230 [View]
File: 1.90 MB, 2560x1440, feast.png [View same] [iqdb] [saucenao] [google]
7452230

>>7440289
>Feast of Pilgrims
I checked it out, and sadly, I'm kinda disappointed. The map is full of fake doors that look like real doors at a distance, and a bunch of static meshes that look like clutter items (vases, crates) that can't be interacted with.
I see what they were going for - you can't expect a large city area to be populated with complete, fully realized buildings when the player is supposed to travel across roofs and top floors at most - but the way it's set up takes away from the believability of the environment. Thief is an immersive sim after all, and when I constantly stumble upon stuff that (having played the base game) I expected to be interactive, but it turns out to be set dressing - my immersion completely shatters. Sadly, it reminds me of Potemkin villages of some modern shooters.
Running into a fake door that looks just like the door you entered through in every other building just never stops being jarring.

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