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/vr/ - Retro Games

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>> No.5685385 [View]
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5685385

>level has a switch blocked off by a wall, enough room behind the wall to move around
>level is filled with teleporters
>level has three keycards, all of which are needed to clear the level

>there are no teleporters that take you to this area
>>>you have to SHOOT the switch to open the door to end the level
Is this acceptable level design? I feel like it isn't. I know SIGIL did this shit but it telegraphed to the player that you needed to shoot the eyes and made it a recurring element while this is a standalone map.

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