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>> No.2869760 [View]
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2869760

>>2868990
>They don't move slower but the latency makes the game fail to accurately report their location to you
Barring handling packet loss with warping, not so much. The server sends you where they are on the server not on their client, so only your latency is a significant factor in that regard. Having a 100ms now is identical to having a 100ms then as far as hitting someone is concerned. If a player has 10ms ping or 300ms ping, moving around is moving around and your target gets hit all the same. They will respond faster though. Ping disadvantage is a thing, but it's about them being able be faster and more accurate not about you being less accurate than before. It doesn't magically shit on you differently when they have a lower ping, it just means what they do is better and increasing their

>You can play Quake with a ball mouse too, but you're still probably not going to do it.
In plenty of cases that's better than plenty of laser mice, so yeah actually there's little wrong with it. Ball mice aren't terrible or inaccurate or really in anyway unusable and some of the best players have used them and done better than most players can do with the best mice available. The biggest issues with ball mice is cleaning it more regularly and weight, the latter of which most players seemingly prefer anyway. Otherwise they're not bad at all.

>see how many examples you can find of players playing above the 100ms line at any position above the bottom of the leaderboard.
Constantly actually. That's not really a good argument for your position nor a defense for mine, it's not an isolated variable.

Also, it's even less of an issue where QL is concerned given how fucking terrible the netcode is in comparison. But yeah Q3 could (and does) benefit from better lag compensation, see unlagged servers for example.

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