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>> No.3522559 [View]
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3522559

>>3522549

>> No.3389597 [View]
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3389597

>>3388871
>the original didn't do thing so you shouldn't! More enemies is more bad!

Bad encounters are just bad encounters. Tough, high enemy count maps are made for players who know the mechanics well enough to deal with high enemy counts - which takes some more time, but doesn't get boring so long as the encounter itself isn't bland 500 imp spam in a featureless room. And even then, only lategame Sunder levels of retardedly huge encounters take a large enough amount of time to get dull. Dealing with moderately packed encounters like the sort from Sunlust and Ancient Aliens isn't all that time consuming if you've picked up the game's mechanics at all in the 2 decades it's been around for.

>> No.3272318 [View]
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3272318

>>3272303

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