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/vr/ - Retro Games

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>> No.7198806 [View]
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7198806

>>7198057
>>7195365
We need to fill out the table of demos for the megawad on DSD Archive
https://dsdarchive.com/wads/2048vr_v1_4g
https://dsdarchive.com/wads/2048vr_v1_4

We should play along with Eggman and post demos.
Here is the Guns wad, Map01 UV-Fast 3:19
https://files.catbox.moe/qx3p2w.zip
Recorded in Woof

>> No.6991131 [View]
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6991131

I created a .zip file that includes 2048 Units of /vr/, the 2048 guns mod (v665), and MBF to run it on DOSBox. Just double-click the DOSBox shortcut to get it to run!

https://filebin.net/75ixl5j3b95lgujw/2048-Units-of-DOSBox.zip?t=loregb3f

>> No.6976631 [View]
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6976631

>>6976465
I actually enjoy the map, and that is the only time the mistake was by the game and not me, so I find it funny more than anything.

I finally got it:
> https://youtu.be/FILneY0XnnA
Months ago, during initial map testing, I said I wanted to beat this map in under 6 minutes but I spent enough time on this map and needed to test other maps. Well, LunchLunch, I FINALLY did it. The biggest time-saver I think is using the rocket launcher vs the cyberdemon instead of only using the SSG like I did previously. The reason I relied on the SSG previously is because firing your own rockets makes it harder to dodge his rockets, at least for me, and plus the SSG is way more likely to stun the cyberdemon. I forgot BOTH keys this run and missed a lot of rockets vs the cyberdemon so I know I can lower the time further, but I'll probably wait until the idgames release for that

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