[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9988796 [View]
File: 353 KB, 792x783, file.png [View same] [iqdb] [saucenao] [google]
9988796

>>9986257
>>9988509
Assuming it's fine to dump a map for Fore/vr/ Alone without having posted before: https://litter.catbox.moe/hng05r.wad

>Name: The Great Swamp Witch Metallia
>Map Name: The Amataya Inquisition
>Dog's (Waifu's) Name: Viscole Dotrish (The Witch and the Hundred Knight)
>MIDI: Adagio for Strings - Rise of the Triad
>Art credit: Harada Takehito, and one drawing from myself

I didn't originally plan on entering this, but since the maps can include more than just the art sectors, I had the idea of including a secret area that is an area from the game, modified to fit Doom's gameplay better and somewhat simplified. I was worried this might be controversial for being borderline off-topic, so both parts are effectively independent of the other, were both balanced as such, and Amataya can be skipped entirely and left at any time to return to the art section.
If it's considered unfitting for the main wad, I can resubmit it as just the art portion.

Known Issues:
>various texture misalignments and placeholders, unfinished geometery, unpegged doors
>straferunning skips some walkover linedefs
>ammo and encounter balance is probably off

This is my first mostly completed map, so I'm really bad at balancing fights, though I've mostly tried to err on the side of making it too easy.
Please give me any feedback that could help, and keep in mind the difficultly levels have been implemented to a degree. UV is what I mostly designed around and has had the most playtesting.

Navigation
View posts[+24][+48][+96]