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/vr/ - Retro Games

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>> No.10491665 [View]
File: 253 KB, 480x360, ultima iii.png [View same] [iqdb] [saucenao] [google]
10491665

>>10491598
The Spectrum also had a 6k bitmap page and like all bitmap setups of this period it's not linear and slightly convoluted to figure out due to technical issues with addressing the video memory. However the Z80 generally made your life easier than the 6502.

https://www.xtof.info/hires-graphics-apple-ii.html

The Apple II's HGR page is not only non-linear but graphics are stored in reverse of how they're seen on the screen. So you actually have something like this.

>> No.10491624 [DELETED]  [View]
File: 253 KB, 480x360, ultima iii.png [View same] [iqdb] [saucenao] [google]
10491624

>>10491598
The Spectrum also had a 6k bitmap page and like all bitmap setups of this period it's not linear and slightly convoluted to figure out due to technical issues with addressing the video memory. However the Z80 generally made your life easier than the 6502.

https://www.xtof.info/hires-graphics-apple-ii.html

The Apple II's HGR page is not only non-linear but graphics are stored in reverse of how they're seen on the screen. So you actually have something like this.

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