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>> No.1697997 [View]
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1697997

>>1697995
(cont.)
It's also fair to mention that FFVI isn't a game that hands things like this to you on a platter, alot of the smaller character moments(such as Cyan in the tavern, Gau's dad, or the Memento) have to be found by the player, and if you don't then you miss out on tons of small moments that can have a larger impact on the game as a whole. FFVI also relies on many music cues and the body language of the sprites to convey its message, it makes up for it's lack of space and technology in other ways, whether through changing a track or making the sprite move, and in my opinion that resonates much better with the player than a character just telling you how they feel.

Finally, as to your claim that characters aren't fleshed out, once again I have to say that your idea of what "fleshed out" means is wrong. Fleshed Out refers to the fact that the character has a personality and backstory, that you know the character well enough to identify them among the other members of the cast because you have been presented information about them. If the characters in FFVI weren't fleshed out, they'd basically just be the characters from FFI, no personality, no backstory, no empathy from the player whatsoever. Every character in FFVI you learn about, either through story events or if you find it yourself(the events I listed in >>1696540 are all examples of fleshing out characters). If you played the game and thought "damn, these characters really are boring and bland, they have no personality whatsoever" then you either didn't pay attention at all or are downright retarded.

Listen anon, you seem like a smart guy, you really do, but you are wrong. Maybe you should go back and replay the game, because it honestly does sounds like you didn't pay alot of attention to what was going on, or didn't explore the world enough.

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