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>> No.10522150 [View]
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10522150

>>10522129
San Andreas is not as impressive as you remember it being when it originally launched on the PS2. The fog culling was close, the character models were dogshit, and the game had plenty of framerate dips. The only real impressive thing from a mechanical standpoint was how big the world was.

>>10522131
Every leaked version of Half Life on the Dreamcast is a beta version that was unfinished. This is why you see framerate stutter and bugs with save file sizes. The game itself was very impressive, it had the entirety of the game with no cutbacks, plus an expansion (which was originally going to be a DC exclusive), and as a side bonus all of the models for the weapons, enemies, NPCs, and health/armor stations were massive upgrades from the PC version.

Not only that, but it was actually running on GldSrc. If you have a Dreamcast keyboard you can pull down the console and load multiplayer maps, and there are versions of the beta that can run pretty much every popular mod from the era (like Counter Strike and They Hunger). It also had less aliasing issues than the PS2 version, and looked amazing on a VGA monitor.

The main problem with the Dreamcast version of Half Life was the controller only having one analog stick, but it's certainly playable. I played a decent amount of FPS games on the PSP as well and the control scheme works once you get used to it.

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