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/vr/ - Retro Games

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>> No.7056692 [View]
File: 161 KB, 1080x1028, 1591218669710.jpg [View same] [iqdb] [saucenao] [google]
7056692

So, to anyone who's playing Doom on the Unity wrapped ports published by Zenimax/Bethesda, it should be important to be aware that having Vertical Sync (VSync) turned on will introduce a *considerable* amount of input latency when playing the game.
It really fucked with me;
>Do I actually suck this much?
>Did GzDoom just make me soft?
>Is using the analog stick for turning REALLY that much of a hindrance compared to mouseturning?
>Is Doom 64 actually just ridiculously easy and I never noticed?
No, turns out I wasn't crazy, turning VSync off (and maxing turning sensitivity), it made the game actually feel like it should, it became fast, smooth, and responsive, just like the Doom 64 port, almost being as good as playing with the mouse (but not quite).

So I blasted through TNT Evilution's first third this evening, all vanilla, reminding me again which maps made me love TNT, and which of its maps are flaws which I have to accept. Love the twin worlds gimmick of Map 04 : Wormhole, adore the dark and spooky basecrawl of Map06 : Open Season, forgot just how much I fucking hate Map 08 : Metal, and what an annoying goddamn design for a level it is, Jesus, as well as the high octane, non-stop action shoothouse that is Map 09 : Stronghold, which is the exact right kind of fun for me.
I had a mostly good time.

The port uses pre-recorded SC-55 music for Doom and Doom 2, but a .mus/.midi synth for map packs, which is a complete crapshoot, some tracks sound fine, even pretty damn good, others sound weak, tinny, or awkward. The port is actually pretty alright overall, but it should warn you about input latency with VSync, and I really dislike that it doesn't let you remap your buttons on the PS4. It's CURRENT YEAR, and I don't think we should accept fixed control schemes.

>> No.6491423 [View]
File: 161 KB, 1080x1028, 1591142452651.jpg [View same] [iqdb] [saucenao] [google]
6491423

does anyone know of any tutorials for just making overall good maps in general?

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