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>> No.6874406 [View]
File: 866 KB, 1496x715, lf.png [View same] [iqdb] [saucenao] [google]
6874406

>>6873991
Very nice map, I'd say right away I loved the concept of the same map having two verisons - base and hell - and switching between them. Nice midi choice, it suited the action well
There was a little bit too much ammo around the whole map(I used rockets frequently with little regard for stock, but maybe that was the intention), and the cyberdemon fight was a bit undynamic, since there was not much space and cover to fight him - he forced me into the map corner(pic related) so I had to play peakaboo with him
The final fight was cool too, if a bit too tight spacewise, I somehow retreated and could snipe the last enemies from pic related.
Also loved archvile placement through the map, no monster inspires as much fright as that lanky motherfucker. It really added challenge and emotion to the map to have him pop up once in a while near a large pile of resurrectable bodies
Final verdict: solid map, needs work only on ammo placement and cyberdemon encounter maybe? Good work anon.

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