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>> No.5574062 [View]
File: 2.88 MB, 640x400, The Elder Scrolls II - Daggerfall.webm [View same] [iqdb] [saucenao] [google]
5574062

>> No.5202912 [View]
File: 2.88 MB, 640x400, Daggerfall.webm [View same] [iqdb] [saucenao] [google]
5202912

>> No.5201048 [View]
File: 2.88 MB, 640x400, privateers_hold_fast.webm [View same] [iqdb] [saucenao] [google]
5201048

>>5200379
>Be careful where you sleep, you can unwittingly get in trouble for vagrancy
I always hated this. If it's illegal to sleep there, why shouldn't the game just default to loitering? Nobody will ever choose to actually sleep in the middle of the street, knowing that you will automatically awaken, with no healing, and be surrounded by enemies. All it does is punish you for accidentally clicking the wrong option. An option that doesn't even need to be an option.
>>5200403
In regards to crime, I think it's worth noting for new players that you won't get any bad reputation if you are never *caught* by a guard. Even if you commit a crime, and guards are chasing you, and yelling HALTHALTHALT, you still don't have a bad rep yet. It's only when they *catch* you that your crimes become known. And this occurs when the guard successfully hits you with his attack. At that point, the arrest window pops up, and that is the point when you get your reputation.

So, even if you're running around slaughtering peasants and picking pockets, as long as you get out of town before any guard successfully hits you, you will get away with it, and your reputation will stay the same.
>>5201027
I've always hated the map too, all it ever does is confuse me. Everyone is just better off using a system of exploring (like following a specific wall) and understanding when a "module" ends and meets another "module".

>> No.3551545 [View]
File: 2.88 MB, 640x400, privateers_hold_fast.webm [View same] [iqdb] [saucenao] [google]
3551545

>> No.2723602 [View]
File: 2.88 MB, 640x400, pirates cove dag.webm [View same] [iqdb] [saucenao] [google]
2723602

>>2723512
>Its sad that so much people quit the game even before finishing Privateer's hold
wew its super easy
I remember just rushing out of there as a kid playing and not bothering to explore around.

>> No.2086857 [View]
File: 2.88 MB, 640x400, privateers_hold_fast.webm [View same] [iqdb] [saucenao] [google]
2086857

I get that new players have trouble with dungeons in Daggerfall, but it's aggravating that most of them blame the game rather than their lack of experience.

You get some Morrowind or Skyrim fan coming along, playing Daggerfall just as a novelty. "Look at me playing an old game!" Then they get stuck in a dungeon, quit, and blame the game. Surely they could never fail, it must be the game's fault. If they just played through their failures a few times, like the manual even says to do, they'd get better and would have no trouble navigating.

Well, maybe except when the game decides to disguise levers as random candles and torches. Those switches can go fuck themselves.

>> No.1923683 [View]
File: 2.88 MB, 640x400, privateer's hold.webm [View same] [iqdb] [saucenao] [google]
1923683

>>1923676
You can avoid the 3 imps if you don't have a weapon that can hit them.

>> No.1904956 [View]
File: 2.88 MB, 640x400, privateers_hold.webm [View same] [iqdb] [saucenao] [google]
1904956

Some people say the starting dungeon is too hard!

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