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>> No.2125719 [View]
File: 961 KB, 2968x1519, Fo1_Mariposa_Vats_2.png [View same] [iqdb] [saucenao] [google]
2125719

>>2124827
This.

F1 is actually a much tighter more cohesive game. Hell, the longer you take the worse your situation gets. It had some nice non-linear bits though.

>First time I beat Fallout I let myself get captured by the Super Muties.
>Leave cell, steal energy pistol off of one of the monk scientists handling the vats
>Sneak my way, kill a few guys, get my gear and fight my way out.
Definitely shifted the overall narrative of the story; it went from "We think there's a mutie threat" to "I just crawled out of 5 stories of pissed off super mutant, which promptly exploded. There's something going on."

F2 though is more about what random series of events sent you to your next location. While most playthrough paths will look like a big, reversed 'c' the whole thing had a lot more random elements to it

There's not really any non meta-gaming bottlenecks in F2's plot once you leave Arroyo, it's one of the best example of "Well, figure it out" in video games.

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