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/vr/ - Retro Games

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>> No.5842330 [View]
File: 1.07 MB, 640x360, bfg range.webm [View same] [iqdb] [saucenao] [google]
5842330

>>5841996
visualizing the bfg tracers is a bit of a pain, since A_BFGSpray calls the autoaim functions directly and the autoaim functions only return what was hit
I can tell you that there's 40 rays, and they shoot out in a 90 degree spread (vertical spread is 64 degrees, but it acts weird the further up or down you look) with a range of 1024 units

also, are you a bad enough dude to kill a cyberdemon while stuck in melee range? cuz I added a 256 unit platform to that map: https://files.catbox.moe/rbjezp.wad

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