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/vr/ - Retro Games

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>> No.3077640 [View]
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3077640

I don't know if there was anything particularly astonishing with Zero Tolerance on a technical level, but for being a 16-bit corridor shooter, it's hideously ambitious and detailed.

So I guess it's less if a "how did they do that", and more like "I can't believe they actually did that considering the game and the system it's on"

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