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>> No.4483847 [View]
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4483847

Finally starting to work these frames in, to make the Garand. Gotta make the PING effect, which at first I thought would totally be bothersome, but thinking about it, it'll probably be pretty easy, I'll just do duplicate primary fire and reloading states, then change those as needed, doing checks and jumps to determine which action happens when.

As of now, it uses 16 units of rifle ammunition to load 8 rounds in the magazine, this is to balance out that it's far more powerful than the AR15 and penetrates enemies, but I also find that this consumes ammo far faster than I'd actually like, so I'm thinking I'll go back to 8 for 8 like normal.
I don't really want to start to make a whole bunch of new ammo types, I'm fine with pools being pistol ammo, shells, rifle ammo, grenades, and then special, I kind of like the simplicity that grants me as both a modder and as a player.

The bayonet animation actually kind of works, at least motion wise, but it's still not really making it clear that there's a blade on the end of the gun.

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