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/vr/ - Retro Games

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>> No.4437386 [View]
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4437386

Just finished the Sturmdrang Peak campaign, overall it was very good with a really high standard of quality to it. A lot of gameplay variety throughout the campaign ranging from an undercover-type "don't get seen stealing or going somewhere you shouldn't" mission all the way through normal human guard missions and finally puzzles, elementals, spiders and spooky haunts. Never really got boring at any point and was a lot of fun. The Beetle Egg things are great fun too.

I also enjoyed how it was scripted to have a persistent inventory across each of the missions, I ended up with a shitload of fire arrows by the end of it to rek all of the haunts with in the final showdown.

Best of all it doesn't suffer from autistic pixel hunting, tiny meme levers or shit like that for anything in the critical path to finishing the missions. Anything that involves a hard to see key or semi-secret area or objective is optional, thank fuck. Have to respect Nicked for having the sense for this kinda stuff when it comes to this campaign at least.

The only real complaint I have about it are the playstation-2-style higher poly models that the characters use, which will always feel out of place in the Dark Engine for me. It's like putting lipstick on a pig, I'd rather just look at the pig as it was in all its piggy glory. Tampering with T1/T2's art style is usually always just awful unless it's super stylized like FotPT.

>>4437114
Fave OM is either Song of the Caverns or Bonehoard, hard to say.
Fave FM is even harder to say because I literally haven't played any of them more than once, I've just been trying to plow through them all in an attempt to play catch-up. If I had to choose it would either unironically be Endless Rain (bit of a stock response) simply because it's so well built and "complete"-feeling or Midnight in Murkbell. MiM can be pretty obtuse at times but there was so much to it and the thing I love most about a good mission is its ability to deliver on gameplay variety.

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