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/vr/ - Retro Games

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>> No.9913636 [View]
File: 612 KB, 1668x794, fly into the screen and shoot things.jpg [View same] [iqdb] [saucenao] [google]
9913636

>>9913519
>hardly a genre that's "obsolete"
It absolutely is, they're games that thrived in the arcade with the competition for getting on the scoreboard and forking over quarters endlessly to retry the stages and miss fewer enemies, and Chuck E. Cheese and its ilk are now the only place where they're relevant, companies like Raw Thrill making shit like movie tie-ins or Halo Fireteam Raven. Otherwise all you've got are indie titles like Ex-Zodiac, made specifically by people nostalgic for Star Fox.

'90s consoles were all about trying to emulate arcade games, because that was the most advanced stuff available. Of course Star Fox wasn't up to snuff in a technical capacity with its direct inspirations like Starblade, but it was a huge deal anyways because it served as a decent approximation at home, with the Nintendo charm and aesthetics on top. A few years later Star Fox 64 was still a big deal, because the home environment still couldn't quite match what was available in arcades, on top of SF64 possessing features lacked by much of the N64's library, like full voice acting and actually good controls.

Times change. "Traditional" Star Fox is a bad value proposition at full price. Arcadey games are considered novelty throwbacks or budget titles in the public consciousness. Joe Normalfag isn't going to be sold on a $60 Triple-A game he can beat in an hour, even if it is meant to be replayed many times. Besides, this series already contains what is considered by many to be the pinnacle of the genre, so games in the exact vein of 64 are always going to be subject to the "Eh, 64 was better" argument. 64 will always defeat direct imitators/recreations in both quality and nostalgia factor.

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