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>> No.1696049 [View]
File: 32 KB, 624x1652, cwilv.png [View same] [iqdb] [saucenao] [google]
1696049

new 200 minutes mapping challenge test build

http://temp-host.com/download.php?file=li22ki

three new maps:

- Bad Memories (the second version), currently map29
- Archives, currently map09
- 200Map19Vanilla.wad, currently map19

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i am not sure about Bad Memories as i don't think spending 200 minutes modifying an existing map is really in the spirit of the challenge, and also, i believe it will disqualify the whole wad from /idgames under the switcheroom clause. but as beggars can't be choosers, it's in for now. i took the second version as it is not so immediately obvious that it was derived from an IWAD map.

i am also not sure what to do with maps that break vanilla rendering limits. this caused an argument last time - some don't care, others were forcefully against it. maps known to be affected are doom2map.wad, Dead Cargo, Bad Memories, and Anachronism (although the latter is a secret bonus map you can't reach by normal means). i am willing to fix demo compatibility / game physics issues which show up in prboom, but vanilla's rendering limits are beyond my patience to work with.

i would appreciate comments from the original project founder and other contributors here. (background: https://archive.foolz.us/vr/thread/1683242/#1687748 , https://archive.foolz.us/vr/thread/1683242/#1688315 )

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200 minutes mapping challenge:

make a map in 200 minutes or fewer. it should be for doom 2 and, for simplicity, vanilla compatible (test with chocolate doom) and only use stock textures.

post it here and it will be compiled into a megawad.

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