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>> No.8221998 [View]
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>>8221983
Peak Zelda combat to me is Odolwa.
It's an (almost) purely martial fight against a big dude; no lame item gimmicks, no 'instant resets' in the AI, no bullshit invincibility frames, or anything like that- and it's just really fucking fun.

Makes me wish that, instead of copying Skyrim, Nintendo copied Demons Souls as the series' new formula going forward.
Like yeah a couple bosses in the Aonuma games were neat, but Skyward Sword releasing 2 years after DeS makes for a bleak comparison, the same way you'd go "man what the fuck were you guys doing" comparing something like Metal Slug 3D (2006) to Ratchet and Clank 1, 2 or 3 (2002,2003,2004).

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