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>> No.9610232 [View]
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9610232

Sorry if this gets a bit away from OP's topic, but I was sent on a nostalgia spiral on the subject of those Game Boy multicarts. Let's see, going through my memory, I think me and my brother had these games on ours, some shared, some not:
>Tetris
>Dr. Mario
>Battle City (port of Famicom-only game)
>Snake (Serpent, ergo Snake but with some added gameplay depth compared to the classic ones, has very awkward controls though)
>Flipull
>Tom & Jerry (based on that not very good movie, I liked the cartoons way more)
>Super Mario Land
>"Super Mario 4" (actually a reskinned Crayon Shin-Shan game)
>Hercules (based on the Disney movie/cartoon, was kind of awkward and difficult to play, didn't enjoy it much)
>Alleyway (a good Breakout clone)
>Othello
>Bomb Jack
>Hugo (one of those Crazy Castle games, with that European cartoon troll I never quite liked)
>Motocross Maniacs
It ranged mostly from decent to very good, so combined with the number of titles, the value was through the roof, thank God for piracy! Tetris even worked with the link cable.

>>9609792
I saw mention of an Atari 2600 multi-game cartridge which actually WAS 128 in 1, but it was one of those button cartridges, ergo if you wanted to play the 128th game on the cartridge, it means you had to press that button to reboot and cycle through each game in order to get to the end, 127 times.
I'm glad that multicarts with a menu interface are more common, I'm not sure I would have played mine as much if I had to do that manual cycling shit.

>>9609904
I saw some recollections others mention where this stuff was really inconsistent. Like a cartridge could do that thing where it has a bunch of repeats, and MOST of them are the same as the last time, but then one or two is modified like that to start you on a later level, without any of the other ones doing stuff like that.

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