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>> No.3752092 [View]
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3752092

>>3752065
Just curious, but do you know why the Ultima series took a different direction after Ultima 3? I'm guessing you don't.

>After his own company released Ultima III, Garriott—who attended an interdenominational Christian Sunday School as a teenager—realized (partly from letters of enraged parents) that in the earlier games immoral actions like stealing and murder of peaceful citizens had been necessary or at least very useful actions in order to win the game, and that such features might be objectionable.

>Garriott stated he wanted to become a good storyteller and make certain the story had content, and that 90% of the games out there, including his first three Ultima games, were what he called "go kill the evil bad guy" stories. He said that "Ultima IV was the first one that had ethical overtones in it, and it also was just a better told story.

And sure as shit it was. And U5 was even better. But criticizing Ultima for not having good boss fights is to overlook what is in fact the game's biggest strength and what makes it unique. I'm not saying that this is therefore the reason why "Westerners cannot create good boss fight sequences" - but the whole point of Ultima was to show that you could have a game that did not culminate in that, for reasons that have nothing with their inability to make games well. If the game ended in a Big Boss Showdown the game wouldn't be what it is. The whole point is *not* to have a big boss fight, because that's exactly what becoming the Avatar is about.

https://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar#Development

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