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/vr/ - Retro Games

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>> No.10899909 [View]
File: 5 KB, 256x224, Super Mario World.004.png [View same] [iqdb] [saucenao] [google]
10899909

One way I've found motivation to make levels is to try to make them look visually appealing first. I don't know what others think of this, but having something nice to look at proves to inspire creativity, as it always does. Also, if you're stumped for ideas when making you're epic big long level, take a break from it and just make something short. I don't play many hacks, but it's fun when they balance the complex levels with the simple ones. It gets tiresome when everything is like an overly long gauntlet, which I felt in those "V"LDC collabs.

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