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>> No.2229761 [View]
File: 26 KB, 500x500, Explosion-image.jpg [View same] [iqdb] [saucenao] [google]
2229761

>>2229741
I was working on a level a while ago and got sidetracked but now (unless something big happens in the next month) I'm coming back to it.

I want to script an exploding wall in ACS, like it blows up when hit by a rocket, Duke Nukem style.

Normally this is easily enough done (examples showing how to do it already exist) but I want my level to work with gameplay mods as well, otherwise I'd have done it by now. Current examples only allow Doom's rocket launcher.

How I'd see the scenario going is like this.

>there is a separate, invisible actor that controls the wall blowing up, it has size 0 so only blast damage affects it
>When it dies, it spawns a rocket explosion, then triggers a script
>Script does 2 things
>1'st thing is over a couple of seconds it triggers some other cosmetic explosions and the "earthquake" effect
>during the explosion sequence, the wall instantly changes size to be the "hole" in the wall

That's it.

>> No.473763 [View]
File: 26 KB, 500x500, Explosion-image.jpg [View same] [iqdb] [saucenao] [google]
473763

How do you use suicide bomber monsters well?

Whats cheap shit with them to avoid doing?

All I got is them attacking in a horde.

>> No.446186 [View]
File: 26 KB, 500x500, Explosion-image.jpg [View same] [iqdb] [saucenao] [google]
446186

Suicide bomber monsters.

How do use them correctly?

How to not use them correctly?

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