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/vr/ - Retro Games

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>> No.7401547 [View]
File: 139 KB, 711x400, HACX_TunnelTown.jpg [View same] [iqdb] [saucenao] [google]
7401547

>>7401295
HACX. Playing it after learning more about mapping really helps understand some of the subtleties of the maps. They have a good visual language (following a lot of mapping recommendations elsewhere, either intentionally or just because it's good design) and really good lighting, even in Chocolate Doom (picrel is GZDoom though), with some fights having enemies entirely in silhouette.
It's always feelsbadman that games like HACX and Strife were the right game at the wrong time. If they were originally released shortly after Doom (1993 or 2016, kek) they would have been a hit.

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