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>> No.1308521 [View]
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1308521

>>1308495
>There's also the obvious of how enemies will be able to be frozen by the ice beam, for example.

This can be done easily, almost entirely in decorate.

In the DM version have the playerclass Player.StartItem with a custom freeze powerup with the powerup duration set to 0x7FFFFFFF (basically permanent, about 2 years.)

Missiles and players have +NOTIMEFREEZE flag.

Players have a pain state for the ice beam damage type that changes their +NOTIMEFREEZE flag and calls an ACS script that changes their flag back after a set time. That should be it.

Unless their painstate would resolve without the +NOTIMEFREEZE flag, in which case you could have it change it back at the end of the time freeze and have it work entirely in decorate.

>> No.1097504 [View]
File: 104 KB, 232x344, 1379688320859.gif [View same] [iqdb] [saucenao] [google]
1097504

Scroton here.

I made a gameplay video for fractal doom in anticipation of it's nearing final release so people new to it can get a better idea of gameplay:

http://youtu.be/r-IHeHN1EY4

>> No.1086446 [View]
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1086446

>>1086425
>>1086427
>>1086437
Thanks!
I think I'll use WASD without jumping and crouching, and toy around with freelook to see if I want to use it or not.

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