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/vr/ - Retro Games

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>> No.9525041 [View]
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9525041

>>9525019
sure but re1 wasn't exactly using as many ps1 resources as the latter installments. the models looked like shit and so did the backgrounds. also less voiceovers, less quality fmvs. and they already had to downgrade the backgrounds to an even more ridicolously tiny resolution than the 240 pixel ps1 ones.
there was also a big upgrade from re2 to re3 specifically. jill in re3 has a higher poly model, noticeable by the fact that her junctures on her libms arent triangles like claire in re2 had on ankles, knees, and forearms. basically re1 was the limit for ds capabilities, and even then they pushed it.

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