[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3769575 [View]
File: 6 KB, 64x108, Leona98_colorA.png [View same] [iqdb] [saucenao] [google]
3769575

>>3768918
It can be said that the line between pixel art and simple low res is blurry. But I'd put it a bit differently: you can have both kinds in one image.

Take a look at picrelated. On the one hand, Leona's legs don't really look like pixel art. But on the other, looks at the small details. The seams on her clothing, the buttons, the shoelaces, her face/eyes, her fingers… This is where the pixel size comes into play. So I'd say this pic is low res art with a lot of pixel art elements.

But take Metal Slug. Now this is different. The sprites are much smaller, so they HAVE to play around pixel size constantly—especially since they chose black outlines for a cartoon style. I think few would argue that this is pixel art.

I think some of the best examples of pixel art are JRPGs. They have some tiny sprites/tiles, and yet they make interesting stuff with them. Fighting games do have to account for pixels in small details, like faces, but otherwise it's not really about pixels. Perhaps this is the reason for the notorious Elena SFIII animation, which people always complain about; Capcom would have to actually put a lot of effort in drawing her head and expressions, instead of just rotoscoping it like her body.

Navigation
View posts[+24][+48][+96]