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/vr/ - Retro Games

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>> No.9832879 [View]
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9832879

>>9832803

>> No.8355441 [View]
File: 27 KB, 895x503, picard-facepalm.jpg [View same] [iqdb] [saucenao] [google]
8355441

just learn assembly language you lazy fuck

>> No.7037945 [View]
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7037945

>>7037891
>Master System did not support mapper chips, or any hardware that could enhance the native specs
Most of the NES mappers were designed to add hardware support for things such as an IRQ generator that the Master System could already do out of the box. All licensed Master System games had a mapper anyway to perform banking with, and there was just one instead of the 480 different NES mappers.

>> No.6473213 [View]
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6473213

>>6473189
>I had no idea that I needed a Deep One terrorist for Ion armor

>> No.6469426 [View]
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6469426

>>6468414
>it was more advanced than the CPU NES used. NES' Ricoh CPU was based on MOS 6502 while the C64 had the newer MOS 6510. Bank switching on a NES was primitive and complicated, on C64 it was more modern and efficient
It's the same CPU except the 6510 had an added switching circuit built in to bank the OS ROMs. The NES also had a non-working decimal mode so Nintendo/Ricoh wouldn't have to pay Commodore royalties to use the 6502 and they figured that games didn't really need it anyway.

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