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>> No.7266192 [View]
File: 2.02 MB, 1920x1080, Screenshot_Doom_20210106_211354.png [View same] [iqdb] [saucenao] [google]
7266192

Yes, that map pretty much is what you think it is from the image.

So Temple of the Lizard Men V came out, and I've never played any of them. I played through Lizardmen I-IV over the course of a few days.

And I'm just baffled their existence, and the volume of it.

It's just surreal. I'm just burning with questions for the author. Why did you spend a decade making the same three maps over and over again - Jungle. Cave. Temple. That's it. Over a hundred times. Over thousands of hours in DEU and Doom Ed.

I'm sure any reasonably creative individual would be burning for a fresh theme after a project, but not this guy, just more and more Lizard Men.

The very first map I played the REMAKE of TOTLMI, I spent 25 minutes looping the map because the key door was located in an area AFTER you pick up the key, and impossible to be seen before you've already found the key.

The key/hunt/switch/whatthefuckdidthatdid hunts just a nightmare at times.

There's a workman like quality to the maps. They're functional, keep to the formula, and look nice enough. The author has the biggest hard on for Unreal. I just don't know why he doesn't make Unreal maps if he's so committed to recreate it in Doom.

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