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/vr/ - Retro Games

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>> No.7187636 [View]
File: 573 KB, 1920x1080, Mario-Rabbids-Shot-01.jpg [View same] [iqdb] [saucenao] [google]
7187636

>>7187613
For example the shade in this and pic related is super effective at creating the feeling of an intense sunny day, now you could literally paint the shade onto the ground texture but it'd be a ridiculous undertaking depending on the game, and would still feel off since it wouldn't be dynamic or consistent with the other shadows, you could apply the modern shader to the low poly game wholesale and risk creating a tone inconsistency like Octopath, or if you were both artistically and programming inclined, you could write a consistent looking shader that behaves the same way, however even with all that the added visual noise would still risk detracting from gameplay. It's a really sensitive balance between clarity and atmosphere.

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