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>> No.4420820 [View]
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4420820

>>4420815
OpenGL renderer, walls are bright

If I set it to software light mode, they will become dark again.

I've noticed this ona few other maps: walls that are straight perepenidcular on the grid sometimes get darker than the rest if htere is a dark sector nearby.

Also in dark sectors, some walls are always dark and are not lit up by "playerlight" ven when you walk up to them and remain pitchblack. This is both in OpenGL renderer and even in vanilla Doom (chocolate and dosbox)

Why is that?

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